This is where you'll be grinding out your next ~15ish levels. The first few tiers aren't anything to worry about besides the occasional instakill because of some projectile that you didn't see coming). Also, don't be so quick to sell your old gear luck items when you find better ones, as you can always store the old ones in your stash and give new characters a small boost early on that can mean the difference between finding that stupid last helmet you're missing in the set and getting your 1000th magic-tier itemĪfter completing the campaign, you will unlock the ability to run the Fazeer's Dun'djin, a set of challenge dungeons that increase in level the higher you get (There is a gimmick here where you need to complete 3-4 dungeons without dying before you can access the next tier, which has higher level enemies/gear. With the added gear luck, it might just be enough for you to complete a set before you hit level 60, which will alleviate some grinding if you're going for the completion like a madlad. While going through the campaign: try to keep an eye out for items that increase your gear luck, as there is 7 different legendary armor sets with 6 pieces that are completely random and can be dropped during any encounter.
Similar to the other classes in this game: You will not be able to reach level 60 by the time you complete the campaign but will instead end up somewhere around the mid 40s.